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Old Dec 15, 2006, 01:43 PM // 13:43   #1
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Default Very good AI... no use in running away...

Hi all

Yesterday when doing Stygian Veil we got to point 1 with a trapper team, then a ''very nice mob'' decided to follow us from point 1 to point 2...



Final result... TPK (Total Party Kill)

/happy

EDIT: We allready had completed the 1st quest...

Last edited by Thalion Galad; Dec 15, 2006 at 02:35 PM // 14:35..
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Old Dec 15, 2006, 01:52 PM // 13:52   #2
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just curious, why would you be at point 1?
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Old Dec 15, 2006, 01:52 PM // 13:52   #3
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If roles would have been reversed (you're the mob leader, chasing a few weak humans), would you have stopped to let them escape?
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Old Dec 15, 2006, 01:58 PM // 13:58   #4
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Quote:
Originally Posted by caasig
just curious, why would you be at point 1?
like... killing a Lord to complete the quest ?
i'm not an expert, i was doing anything wrong?
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Old Dec 15, 2006, 02:05 PM // 14:05   #5
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Quote:
Originally Posted by Tetris L
If roles would have been reversed (you're the mob leader, chasing a few weak humans), would you have stopped to let them escape?
Well i'm an humam i may decide to do or not to do anything... the mob dont decide they follow rules...

i was very far from the mob i didn't see them in my radar but they see me...
and the last 4 living pug's in my party split up to break them... no use btw
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Old Dec 15, 2006, 02:11 PM // 14:11   #6
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Why not go different directions, so not everyone get killed?
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Old Dec 15, 2006, 02:17 PM // 14:17   #7
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Quote:
Originally Posted by Silver Spook
Why not go different directions, so not everyone get killed?
We did that... the mob killed 1 by 1 of the last 4 in diferent areas...
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Old Dec 15, 2006, 02:27 PM // 14:27   #8
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Yes, the fiends. They'll chase you till end of the world. There's one group of those on each side.

It's one of those things you need to know about the place.

The problem with trapper team is, that they have no utility. If traps fail, you're done, no way to recover. The mob is rather easy to tank, and those canyons are narrow, that's why trapping teams aren't the best choice. All out dps is much better for Veil.
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Old Dec 15, 2006, 11:32 PM // 23:32   #9
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Update - Friday December 15

Fixed a bug that caused some monsters to remain permanently aggressive toward their targets.


Maybe that was the problem...

Edit: thanks Anet for ''Trying to'' fix things...

Last edited by Thalion Galad; Dec 18, 2006 at 12:01 PM // 12:01..
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Old Dec 16, 2006, 09:01 PM // 21:01   #10
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It's not fixed apparently.
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Old Dec 16, 2006, 09:47 PM // 21:47   #11
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Monster will chase u till u dead when ur hp really low
But when u stop running , sometimes they just stop chasing and ignore u then go back

Wired AI ...
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